![]() ![]() Soldier - Zolhan's Technique - Activation chance 50%.Soldier - Counter Strike - Active mana cost removed, Activation chance 50%, Energy reserved removed.Soldier - Markovian's Defence, -30 Shield Recovery Time, Total Retaliation Damage -18 removed.Soldier - Overguard - 24 hour duration, 5 second skill recharge.Soldier - Menhir's Will - Active for 60 seconds, 1 second skill recharge, activates at 40% HP.However, if you want more (much more) then feel free to download the "expanded version".Ĭlarification on the "expanded version" featuresīeside all the pet-changes from the "basic version" you also get these changes with the expanded version: If you are happy with only the above changes then you download the "basic version". In a few cases 1 target summons have been upgraded to summon up to their "Summon Limits" in one casting. Furthermore, all summons that only lived for X seconds have become "permanent". ![]() ![]() All summon recharge timers are lowered to 5 seconds. In a nutshell, the mod boost all classes "Summon Limits" where applicable from 1 summon to 3 (in some cases even more). Start the game > Main Campaign > Custom Game > petpatch (accept) To actually "use the mod" in-game do as follows:ģ. To install just go to your Grim Dawn folder and unpack the mod in your "mods" folder i.e. Side-note, if you play Wolcen: Lords of Mayhem I strongly recommend my mod (also called) " Pet Patch" for that game.ġ. Mod should be compatible with all game versions. The mod might look simple at first but was actually very hard to put together. With Grim Dawn I wanted more "pets" while I lazy back and enjoy the show (like president Joe Biden). Hello, as a player I always pick the pet-class first regardless of game. ![]()
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